Vinnerkrav

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Avslutning av verden

Det kan være flere faktorer som avgjør hvordan og når en verden avsluttes. Vinnerkravene kan ha store forskjeller og svinge veldig, derfor anbefaler vi deg og alltid være kjent med hvilke vinner krav som gjelder for den verden du spiller på. Det finnes tre forskjellige vinnerkrav som er lagt til i selve systemet, men det er selvfølgelig mulig å bruke andre vinnerkrav utenom dette - dette er det stort sett TribalWars teamet som i så fall står for. De tre forskjellige er: Skatter, dominanse og poeng/landsby krav.

På noen verdener, og da gjerne litt eldre verdener finnes det ingen automatiske vinnerkrav da dette kom en stund etterpå. På disse verdene er det nødvendig å finne på andre løsninger for at verden skal avsluttes. vennligst sjekk ut individuell informasjon om de forskjellige verdene dersom du lurer på hva vinnerkravene er.

Skatter

Såå... du har nå spilt en stund, bygd opp byen din, adlet ine fiender, blitt med i en stamme og plager alle småspillere rundt omkring. Hva kan du da gjøre? Etter en viss tid vil "Skatter" dukke opp i gråbyer/barbarlandsbyer rundt om på hele kartet. Disse skattene er oppfinnelser og oppdage3lser som vil lede din verden til en ny æra. De er også hovedobjekter til den verden: En stamme som klarer å få tak i et fullt sett med skatter, og holder de over en viss periode vil vinne den verden.

Kontrollere en skatt

You gain control of a secret when you conquer the village where it is currently stored (indicated by a special flag icon on the main map) or the secret is moved into one of your villages. Unlike troops, a secret can only move a small number of fields at a time. After being moved, the secret needs to rest in the village for a set amount of time, dependent on world settings. Once you give a move order to a secret, it will leave your control - you cannot cancel the move or get it back (unless it is moved back to you), so be careful who you entrust it to.

Secrets spreading

After a while, secrets will start to spread around a tribe holding them. You will receive periodic updates informing you when and possibly to where the secret will spread. The newly spawned "copy" of the secret is just as good as the original! Eventually the secrets will spread around more and more, making it ever harder to keep your opponents' greedy hands from them. Eventually it will be time to make an attack on any villages holding secrets your tribe does not yet control.

Winning the game

To win the game a tribe must hold a full set of secrets. You don't have to hold all Secrets on the map, but your tribe must have at least one instance of each named secret. After a tribe has acquired control of a full set, a victory countdown timer will start. If a tribe retains control of a whole set for the countdown period, it will win the game. Note that only the set counts: If a tribe has more than one copy of a secret, it is sufficient for that tribe to retain control of one instance of this secret to retain completeness of the full set and thus win the game.

After a tribe has won, the world will automatically go to peace settings and will eventually be closed.

Dominance

As the weeks and months pass, you may find that your tribe is slowly creeping across the map and gaining a stranglehold on the world. In a dominance-based endgame, this could mean that you and your tribunates are close to winning the world. Once a tribe reaches a set level of dominance (which varies according to world settings), a warning will be sent out to all players informing them that one tribe is getting close to winning the world. From this point onwards, it's an ongoing battle for the dominant tribe to achieve their goal, and for everyone else to try to stop them!

What is dominance?

Dominance is calculated as the percentage of player-owned villages belonging to a tribe. For example, if there are 100,000 player-owned villages in a world, and a tribe owns 50,000 of those villages, that tribe has 50% dominance.

Requirements to win

For a tribe to win the world, both of the following conditions must be met (precise requirements depend on world settings):

  • The world must be of a minimum age
  • The tribe must meet the required level of dominance

Winning the game

A warning will be sent out to all players when the winning requirements are close to being met. Once both conditions have been met, a report will be sent to players saying that the endgame is in effect, and when peace settings will come into effect. The tribe who achieved the required dominance level will win the game.

Points/Villages requirements

This endgame scenario can apply to either a tribe or a player, dependent on world settings. The player scenario is sometimes used in high speed worlds, but is uncommon in worlds played at a slower speed. In both cases in order to win the world a player or tribe must obtain a minimum amount of points and a minimum number of villages. Then they must hold it for a set period of time. If the player or tribe drops below the victory requirements, endgame will be cancelled and they must start the process again.

Requirements to win

For a tribe or player to win the world, the following conditions must be met (exact requirements depend on world settings):

  • The player/tribe must meet the minimum points requirement
  • The player/tribe must meet the minimum villages requirement
  • The player/tribe must hold both of the above conditions continuously for a specified amount of time

Winning the game

A warning will be sent to all players when a player or tribe has met the victory conditions. At this point, the rest of the world have a specified amount of time in which to bring the player/tribe back below the victory conditions. If the player/tribe maintains the requirements continuously for the specified time, they win the world.